Archive for the ‘portfolio’ category

Reverse HangMan

March 25th, 2012

I was tasked with completing a programming exercise from and I chose to do the reverse hangman game. I opted to expand on the challenge by adding a few features I thought would be cool, such as the computer’s ability to choose the most likely letter in a given dictionary. I wrote it in [...]

Amusement Park

December 28th, 2011

  This is an amusement park that I created using GLUT and GLTools for a computer graphics course in fall, 2011. It contains a ferris wheel that can be lit on fire, a carousel with moving animals, and a roller coaster with a set of moving cars.


October 26th, 2011

  This is a simple client-server game developed to test out the RakNet networking library. It is highly primitive at this stage but interesting to see if you’re into programming. You can run multiple instances of it and connect to your own machine to see the client-server stuff in action. It supports up to 10 [...]

Evolves Classic

August 10th, 2010

I’ve created a Starcraft2 custom map which has become relatively popular. It is a take on the classic SC1 map named Evolves, which I’ve named Evolves Classic. Read all about it here.

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First, solve the problem. Then, write the code.
— John Johnson

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